After getting lost in the UHS trying to find out what I was missing, I decided to compile a few hints that seem to work for pretty much everything. I have played and watched a couple of P&C's myself, and I can say that Syberia 1 does things a little differently. For one, there's no “combination” mechanic; you can use everything as-is.

In fact, some people have gone as far as claiming that this is less of a puzzle game and more of an interactive novel. For this reason, if you have the patience to sit through endless conversations and read through documents in seek for hints, this is probably what I'd consider the easiest P&C I've played.

Table of contents

Comparing different releases

PC (Steam) release (tested on Fedora 35):

Switch (Syberia 1 & 2) release:

DS release:

Have you covered every conversation topic?

I am the kind of person that tries to get to know every NPC, but I know people who just skips dialogue and skims through. In here, you pretty much need to go out of your way to hit every conversation topic at least once. Not only they're giving you hints (duh), but some events are only triggered after hitting the right conversation topics.

Listen to the phone calls, too!

Considering phone calls come from nowhere and disrupt the flow, I wouldn't be surprised if you wanted to ignore them. However, phone calls are also important in the game, as one character will give you a hint you need to use later on.

Maybe you need to check the leaflets again!

I also tend to read every item description and every book, trying to get as much of the lore as possible for extra flavour. This is actually a common trope (2x duh), but sometimes the tips are actually in a leaflet (or a book, or a newspaper cutout, or a-) that you read a long while ago and have forgotten about since.

Talk with the NPCs again! (And listen to them again)

This game seems to be heavy on conversation; you really need to invest yourself in the characters for the plot to progress. Not only is this game lacking combination items, but it also seems to be lax in item usage altogether (at least early on). And remember – they're giving you hints, you need to listen (3x duh)!

A small puzzle spoiler, not saying which one

There is one puzzle where you will only get through after having a back-and-forth conversation with three different parties. You don't need to hit every conversation topic every single time, you will know what you need to choose, but bear this in mind before trying to look for missing items for the upteenth time.